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    <title>Anh Nguyen — Notes</title>
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    <description>Thoughts on engineering, management, and building things — by Anh Nguyen.</description>
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    <lastBuildDate>Sat, 22 Aug 2026 07:35:07 GMT</lastBuildDate>
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      <title>Automation in Mobile Games: What to Automate, What to Keep Human</title>
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      <pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate>
      <description>Mobile games run on automation. From asset pipelines to live ops to player support — the studios that ship faster aren&apos;t smarter, they&apos;re just more automated. Here&apos;s the playbook.</description>
      <category>Engineering</category>
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      <title>CI/CD for Unity Mobile Games: Lessons From the Trenches</title>
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      <pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate>
      <description>Setting up CI/CD for Unity mobile games is harder than it looks. License servers, 40-minute builds, code signing nightmares — here&apos;s what actually works after years of pain.</description>
      <category>Engineering</category>
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      <title>On Management and Leadership — They&apos;re Not the Same Thing</title>
      <link>https://anhnd.com/notes/on-management-and-leadership</link>
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      <pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate>
      <description>We use &apos;manager&apos; and &apos;leader&apos; interchangeably, but they describe fundamentally different relationships with people. A few scattered thoughts on where the line falls.</description>
      <category>Management</category>
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      <title>Servant Leadership: The Model That Actually Works in Tech</title>
      <link>https://anhnd.com/notes/servant-leadership-in-tech</link>
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      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <description>After years of trying different leadership styles, I found that the best way to lead engineers is to serve them first. Here&apos;s what servant leadership looks like in practice.</description>
      <category>Management</category>
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      <title>Flat Organizations: The Beautiful Myth and the Messy Reality</title>
      <link>https://anhnd.com/notes/flat-organizations-myth-vs-reality</link>
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      <pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate>
      <description>Everyone loves the idea of a flat organization. No bosses, no hierarchy, pure meritocracy. But having lived through it, I can tell you: it&apos;s more complicated than that.</description>
      <category>Management</category>
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      <title>OKRs for Small Teams: Keep It Simple or Don&apos;t Bother</title>
      <link>https://anhnd.com/notes/okrs-for-small-teams</link>
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      <pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate>
      <description>OKRs are powerful when done right, but most small teams overcomplicate them into uselessness. Here&apos;s how to make OKRs work when you&apos;re not Google.</description>
      <category>Management</category>
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      <title>Decision-Making Frameworks I Actually Use</title>
      <link>https://anhnd.com/notes/decision-making-frameworks</link>
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      <pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate>
      <description>Most decision-making frameworks are academic exercises. Here are the ones that survived contact with reality — from RACI to reversibility thinking.</description>
      <category>Management</category>
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      <title>Building a Culture of Ownership (Not Just Accountability)</title>
      <link>https://anhnd.com/notes/building-culture-of-ownership</link>
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      <pubDate>Sun, 15 Mar 2026 00:00:00 GMT</pubDate>
      <description>Accountability is given. Ownership is earned — and created. Here&apos;s how to build a team where people genuinely care about the outcome, not just their tasks.</description>
      <category>Management</category>
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